Some options won't be able to be replaced or replicated like it was before.įrom now on for all games in this series.ĭon't blame us, we have no control over what the developers do in this series. Bar Lenya Packagé Arya Cask BIack Ash Party GoId Party XP Sét Minimum Resources Stoné Unlimited Focus Wóod Download Spellforce 3: Soul Harvest Trainer Rev 72354 Game Version: Rev 72354 Distribution(s): STEAM Compatibility: Windows 7 SP1. The game moved to a new engine and unified template for the game. These Spellforce 3: Soul Harvest cheats are designed to enhance your experience with the game. There will be no new replacement trainer for this game. Instant cooldowns and invincible units options do not work. Though it gives opportunities to build faster or get resources, unlimited potions or super damage. The trainer for "SpellForce 3 Reforced" actually works BUT many features are just not available. Hope someone with better skills will make simple script for it.The trainer doesn't work with the latest version of "SpellForce 3: Soul Harvest" from STEAM (downloaded yesterday, they are giving huge discounts till the 6th of Jan, btw):ġ7:13:55: SpellForce 3 Soul Harvest, 1.05.01 (STEAM)ġ7:14:47: Successfully attached to SF3ClientFinalġ7:14:49: Collect Resources, Script error in line 15: Cannot find aob for 'Collect_Resources'ġ7:15:36: Successfully attached to SF3ClientFinalġ7:15:37: Collect Resources, Script error in line 15: Cannot find aob for 'Collect_Resources' Then just 'Replace with code that does nothing' and now you can modify value. Or you can find pointer by 'Pointer scan'. This code always writes to only one adress, so you can always find it. It has static memory adress so you can save it. Then 'Find out what writes to this adress'. You cant modify it at this point cos it instantly refreshes. Look for two almost same adresses that differ by last number, they end by 4 and 8. Just scan for float truncated (its important, rounded wont work) value untill dozen of values left. Normal timescale is 1, and timescale when you pause the game by ESC is 0. If my table wont work for you, you can easily make it by yourself. I talk about exiting to global map, choosing teleport destination, inventory sort, changing workers amount in buildings and maybe some undiscovered functions. Some of 'interface' functions somehow depends of time scale, so they will react only after unpausing. However, there is unpleasant (not critical but still) and unavoidable bug. This time scale enough to 'pause' game and values below lead to more visual 'bugs' like missing of selection circles and move\spell pointers. I strongly recommend to set same keys for all three options because frozed pointer while script disabled can cause crashes.Īlso you can set your own time scale form 0 to 1 but i dont recommend go below 0.001. You can set custom hotkey by standart CE "Set hotkeys" option. SF3ClientFinal.CT (2.26 KiB) Downloaded 72 timesĪttach table to process, then load a level, then press Pause\Break button to pause\unpause game. Activate the trainer options by checking boxes or setting values from 0 to 1ġFRSF3ClientFinal.CT (32.27 KiB) Downloaded 322 times.Click the PC icon in Cheat Engine in order to select the game process.Let's hope they have the brains to steal this code (yet again) at least. Not a whole lot of trainers are out there yet and most are defuct anyway. Do a quick save/quick load cycle if you are unsure, that will force the update for sure. I update the real data only, consequently the values won't update on screen immediately - unless of course something triggers that. Note: Just like the original, this game keeps multiple copies of the same data and same are just for display. Misc stuff exposes the party XP, XP level and the Gold for now. You can turn this off by commenting out the checks for zero, but I am not sure about its effect on regular units. Attribute and Ability points require you to have at least one point available, meaning you won't get any of these extra points until you level up. Code executes when they take damage, so make sure they get hit at least once. stats is for all your units, both heroes and regular units. God mode for all your units I did not bother with buildings. The Unit Controls need a bit more explanation: The Resourcing Controls in general grants each and every town hall you own with a min. It's all enabled with specific values you might want to tweak the defaults in the table to your liking. I just finished the dream sequence so I can't comment on the game, but if it's as good as the original, then I'm happy. The base game does not seem to be enabled in it yet ("coming soon"), let's hope it will work with that, too. To some extent code resembles the original game, but quite a lot of data structures are different and some have changed completely.ĭespite of that, I managed to rebuild the scripts to provide more or less the same as the original script.Ĭurrent version seems is 1.0 on Steam, this is what I built the table for.
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